Booster

Basic Information
The booster is an alien structure available at Stage 2. Boosters provide aliens with a number of benefits; When the booster is touched aliens gain poison on their attacks for 30 seconds. Additionally when aliens are near the booster they are provided with a healing rate boost that doubles their healing rate.

The booster can not be placed on walls or ceilings, although due to it's small size it can often be placed high up, on platforms, or in small crevices such us under stairs.

Booster placement strategy
When reaching Stage 2, aliens should build the booster immediately. The Booster should be placed in an area that is easily accessible for the entire team. Prioritising areas where aliens will find or go near the booster when spawning is advisable. The booster is a valuable structure and so should be protected or hidden from human attack.

Booster counter strategy
Humans should focus their grenades around the booster as this is likely an area where a lot of aliens will congregate. Taking out the booster will also significantly reduce the pressure the alien team can apply on the human team. The poison of aliens can be halted immediately by using a Medkit

Tremulous 1.2 GPP

 * death splash radius increased 50 -> 100
 * regen mod increased x2 -> x3
 * boost time reduced 30000 -> 20000
 * boost time can be reset when already boosted
 * poison changes
 * effect lasts 10 seconds
 * damage is per second, 5 minus modifiers for armour (3 bsuit, 1 helmet, 1 larmour)
 * poison can be reapplied (resets the 10 second counter)
 * medkits no longer give temporary immunity
 * no longer lost when evolving

AA QVM

 * Range of acquiring poison slightly increased (not healing aura)