Telenode

Basic Information
The telenode ("node" or "spawn" for short) is the most basic human structure. It provides a means for humans to enter

the game. A certain number of nodes will exist at the start of the game and the total number will depend on the layout. Telenodes do not require a Reactor to function; however, they cannot be built without one. Additiona telenodes are available to build with a Construction Kit at the start of the game.

Once a human spawns from a telenode, that node is unable to spawn additional humans for 10 seconds. Humans waiting to spawn on unavailable nodes will enter the spawn queue. When spawning, the node closest to your death will be prioritised for your spawn.

If another human or an enemy is standing on top of the node, the spawn will be considered blocked and will be unable to spawn in further humans until the blocker is removed.

Telenode placement strategy
Telenodes should always be built near the reactor or in a protected area, as lone or forward spawns are prone to spawn camping.

It is essential a group of nodes are provided with the following: Building the telenodes close to the armoury is advisable as humans can immediately buy as soon as they spawn.
 * 4 or more turrets (preferably 5-6)
 * A medistation
 * An armoury

When placing the telenodes it is important to make them difficult to snipe and consider if enough turrets are firing on dragoons who happen to hop your defences.

Telenode counter strategy
A dragoon can pounce over turrets and attack a telenode. If there are 3 or less turrets protecting a node the dragoon can often kill the node before dying.

Telenodes are easy to spot and so prime targets for advanced dragoon snipes.

Game mode and QVM Variation differences
Tremulous 1.2 GPP
 * no longer gives frags